Crystal Fragments // Summon: Alexander 
Artifact — Equipment // Enchantment Creature — Saga Construct
Printed (DE)
Crystal Fragments
Die ausgerüstete Kreatur erhält +1/+1.
: Schicke diese Ausrüstung ins Exil und bringe sie dann transformiert unter der Kontrolle ihres Besitzers ins Spiel zurück. Aktiviere diese Fähigkeit wie eine Hexerei.
Ausrüsten
//
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I, II — Verhindere allen Schaden, der Kreaturen, die du kontrollierst, in diesem Zug zugefügt würde.
III — Tappe alle Kreaturen, die deine Gegner kontrollieren.
//
Fliegend
Oracle text (EN)
Crystal Fragments
Artifact — Equipment
Equipped creature gets +1/+1.
: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip
Printed (DE)
Summon: Alexander
Oracle text (EN)
Summon: Alexander
Enchantment Creature — Saga Construct
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Prevent all damage that would be dealt to creatures you control this turn. III — Tap all creatures your opponents control. Flying
Printing details
- Set
- FIN · 13
- Rarity
- Uncommon
- Language
- DE
- Artist
- Bachzim
- Released
- 2025-06-13
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| October 30, 2026 | €0.11 | €0.34 |
| October 29, 2026 | €0.10 | €0.34 |
| October 28, 2026 | €0.12 | €0.34 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.11 30-day avg €0.11 | low – trend €0.21 30-day avg €0.24 |
| CardTrader (DE) | NM from €0.34 with Zero from €0.34 | NM from €0.38 with Zero from €0.38 |
| CardTrader (any language) | NM from €0.11 | NM from €0.13 |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
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The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
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If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
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The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
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A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
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Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
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A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
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Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
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In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.