Isshin, Two Heavens as One 


Legendary Creature — Human Samurai3/4
Oracle text (EN)
Legendary Creature — Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Printing details
- Set
- FCA · 54
- Rarity
- Rare
- Language
- EN
- Artist
- Tetsuya Nomura
- Released
- 2025-06-13
- Prices
- €6.28 · $10.23
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 30, 2026 | €6.67 | €5.11 |
| October 29, 2026 | €6.28 | €5.11 |
| October 28, 2026 | €6.29 | €5.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €5.00 trend €6.67 30-day avg €6.54 | low €49.00 trend €56.84 30-day avg €53.45 |
| CardTrader (EN) | NM from €5.11 with Zero from €7.14 | NM from €60.53 with Zero from €60.53 |
| CardTrader (any language) | NM from €5.11 | NM from €60.53 |
Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Isshin, Two Heavens as One's ability affects only triggered abilities with conditions that are directly related to attacking, such as “whenever [this creature] attacks” or “whenever you attack with one or more creatures.” It does not affect triggered abilities with other trigger conditions, such as “whenever [this creature] becomes tapped.”
-
Isshin's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution are also made individually.