Rhys, immerdar

Rhys, immerdar

Rhys, the Evermore

Legendary Creature — Elf Warrior2/2

Printed (DE)

Aufblitzen Wenn Rhys ins Spiel kommt, erhält eine andere Kreatur deiner Wahl, die du kontrollierst, Beharrlichkeit bis zum Ende des Zuges. {W}, {T}: Entferne eine beliebige Anzahl an Marken von einer Kreatur deiner Wahl, die du kontrollierst. Aktiviere diese Fähigkeit wie eine Hexerei.

Oracle text (EN)

Legendary Creature — Elf Warrior

Flash When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.

Printing details

Set
ECL · 354
Rarity
Rare
Language
DE
Artist
Kai Carpenter
Released
2026-01-23
Prices
– · –

Price history

Rising · +12% in 7 days (Cardmarket trend)

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€0.74
November 1, 2026€0.71
October 31, 2026€0.69
October 29, 2026€0.65
October 28, 2026€0.66

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.74 30-day avg €0.59low €0.24 trend €0.79 30-day avg €0.97
CardTrader (DE)No offers
CardTrader (any language)NM from €0.11 NM from €0.48

Cardmarket updated Nov 4, 2026 · CardTrader updated Nov 4, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • If the target creature dies but that card leaves the graveyard before the persist ability resolves, it won't be returned to the battlefield.

  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.

  • If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. A creature's persist ability can bring it back again if its -1/-1 counters are removed this way.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
ECL(Shown printing)354RareDE––€0.74–
ECL354RareFR––€0.74€1.60
ECL354RareJA––€0.74€1.09
ECL32RareES––€0.36€1.00
PECL32pRareEN€0.40$1.14€0.40–
ECL32RareEN€0.37$0.25€0.36€0.21
ECL354RareEN€0.74$0.43€0.74€0.11
ECL32RareIT––€0.36€0.11
ECL32RareJA––€0.36–
ECL32RareDE––€0.36€0.54
ECL32RareFR––€0.36–

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list