Sauveur des petits 

Savior of the Small
Créature — kor et survivant3/4
Printed (FR)
Créature — kor et survivant
Survie — Au début de votre deuxième phase principale, si le Sauveur des petits est engagé, renvoyez dans votre main une carte de créature avec une valeur de mana inférieure ou égale à 3 ciblée de votre cimetière.
Oracle text (EN)
Creature — Kor Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
Printing details
- Set
- DSK · 27
- Rarity
- Uncommon
- Language
- FR
- Artist
- Elizabeth Peiró
- Released
- 2024-09-27
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 1, 2026 | €0.14 | €0.17 |
| October 31, 2026 | €0.10 | €0.17 |
| October 29, 2026 | €0.11 | €0.17 |
| October 28, 2026 | €0.12 | €0.17 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.14 30-day avg €0.09 | low €0.02 trend €0.04 30-day avg €0.08 |
| CardTrader (FR) | NM from €0.17 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Not legal
Rulings
-
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
-
If the mana cost of a card in your graveyard includes
, X is 0 for the purpose of determining its mana value.
-
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
-
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
-
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.