Balustradenwurm 


Balustrade Wurm
Kreatur — Wurm5/5
Printed (DE)
Kreatur — Wurm
Dieser Zauberspruch kann nicht neutralisiert werden.
Verursacht Trampelschaden, Eile
Delirium — : Bringe den Balustradenwurm aus deinem Friedhof mit einer Endgültigkeitsmarke ins Spiel zurück. Aktiviere diese Fähigkeit nur, falls dein Friedhof vier oder mehr unterschiedliche Kartentypen enthält, und nur wie eine Hexerei.
Oracle text (EN)
Creature — Wurm
This spell can't be countered.
Trample, haste
Delirium — : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
Printing details
- Set
- DSK · 168
- Rarity
- Rare
- Language
- DE
- Artist
- Maxime Minard
- Released
- 2024-09-27
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 2, 2026 | €0.18 | €0.18 |
| October 29, 2026 | €0.19 | €0.18 |
| October 28, 2026 | €0.21 | €0.18 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.18 30-day avg €0.21 | low – trend €0.26 30-day avg €0.29 |
| CardTrader (DE) | NM from €0.18 with Zero from €0.18 | NM from €0.45 with Zero from €0.45 |
| CardTrader (any language) | NM from €0.11 | NM from €0.22 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Not legal
Rulings
-
Multiple finality counters on a single permanent are redundant.
-
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
-
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
-
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.