Tritona Insidiosa

Tritona Insidiosa

Merfolk Trickster

Creatura — Mago Tritone2/2

Printed (IT)

Creatura — Mago Tritone

Lampo Quando la Tritona Insidiosa entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Perde tutte le abilità fino alla fine del turno.

Oracle text (EN)

Creature — Merfolk Wizard

Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.

Printing details

Set
DOM · 56
Rarity
Uncommon
Language
IT
Artist
Jesper Ejsing
Released
2018-04-27
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 2, 2026€0.49€0.54
November 1, 2026€0.46€0.54
October 31, 2026€0.50€0.54
October 30, 2026€0.52€0.54
October 29, 2026€0.54€0.54
October 28, 2026€0.52€0.54

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.49 30-day avg €0.46low €1.15 trend €2.83 30-day avg €3.04
CardTrader (IT)NM from €0.54 with Zero from €0.55NM from €8.15
CardTrader (any language)NM from €0.26 NM from €5.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.

  • Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.

  • If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
DOM(Shown printing)56UncommonIT––€0.49€0.54
PLSTDOM-56UncommonEN€0.36$0.25€0.09€0.29
DOM56UncommonDE––€0.49–
DOM56UncommonEN€0.50$0.37€0.49€0.27
DOM56UncommonZHS––€0.49–
DOM56UncommonPT––€0.49–
DOM56UncommonES––€0.49€0.26
DOM56UncommonRU––€0.49–
DOM56UncommonJA––€0.49€1.08
DOM56UncommonZHT––€0.49€0.61
DOM56UncommonKO––€0.49–
DOM56UncommonFR––€0.49€5.11

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