Meervolk-Gaunerin 

Merfolk Trickster
Kreatur — Meervolk, Zauberer2/2
Printed (DE)
Kreatur — Meervolk, Zauberer
Aufblitzen Wenn die Meervolk-Gaunerin ins Spiel kommt, tappe eine Kreatur deiner Wahl, die ein Gegner kontrolliert. Die Kreatur verliert alle Fähigkeiten bis zum Ende des Zuges.
Oracle text (EN)
Creature — Merfolk Wizard
Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Printing details
- Set
- DOM · 56
- Rarity
- Uncommon
- Language
- DE
- Artist
- Jesper Ejsing
- Released
- 2018-04-27
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.49 |
| November 1, 2026 | €0.46 |
| October 31, 2026 | €0.50 |
| October 30, 2026 | €0.52 |
| October 29, 2026 | €0.54 |
| October 28, 2026 | €0.52 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.49 30-day avg €0.46 | low €1.15 trend €2.83 30-day avg €3.04 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €0.26 | NM from €5.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.
-
Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.
-
If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.