Equipe de Ataque Keldoniana 

Keldon Strike Team
Criatura — Humano Guerreiro3/1
Printed (PT)
Criatura — Humano Guerreiro
Reforçar (Você pode pagar um custo adicional de
ao conjurar esta mágica.)
Quando Equipe de Ataque Keldoniana entrar no campo de batalha, se ela foi reforçada, crie duas fichas de criatura Soldado branca 1/1.
Contanto que Equipe de Ataque Keldoniana tenha entrado no campo de batalha neste turno, as criaturas que você controla terão ímpeto.
Oracle text (EN)
Creature — Human Warrior
Kicker (You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as this creature entered this turn, creatures you control have haste.
Printing details
- Set
- DMU · 136
- Rarity
- Common
- Language
- PT
- Artist
- Josu Hernaiz
- Released
- 2022-09-09
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 28, 2026 | €0.05 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.05 30-day avg €0.04 | low €0.02 trend €0.09 30-day avg €0.10 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Keldon Strike Team's last ability grants itself haste in addition to any other creatures you control.
-
If Keldon Strike Team leaves the battlefield during combat during the turn it entered the battlefield, any attacking creatures that came under your control this turn will continue to attack, even if they no longer have haste.
-
Creatures that enter the battlefield after Keldon Strike Team on the turn it entered the battlefield will have haste as long as it's still on the battlefield. Notably, this includes the Soldier creature tokens it creates if it was kicked.
-
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
-
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
-
The kicker ability doesn't let you pay a kicker cost more than once.
-
If a spell's kicker cost was paid, the spell is "kicked."
-
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
-
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.