Équipe d'assaut kelde

Équipe d'assaut kelde

Keldon Strike Team

Créature : humain et guerrier3/1

Printed (FR)

Créature : humain et guerrier

Kick {1}{W} (Vous pouvez payer {1}{W} supplémentaires au moment où vous lancez ce sort.) Quand l'Équipe d'assaut kelde arrive sur le champ de bataille, si elle a été kickée, créez deux jetons de créature 1/1 blanche Soldat. Tant que l'Équipe d'assaut kelde est arrivée sur le champ de bataille ce tour-ci, les créatures que vous contrôlez ont la célérité.

Oracle text (EN)

Creature — Human Warrior

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as this creature entered this turn, creatures you control have haste.

Printing details

Set
DMU · 136
Rarity
Common
Language
FR
Artist
Josu Hernaiz
Released
2022-09-09
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (FR)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (FR)
October 28, 2026€0.05€0.14

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.05 30-day avg €0.04low €0.02 trend €0.09 30-day avg €0.10
CardTrader (FR)NM from €0.14 with Zero from €0.14NM from –
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Keldon Strike Team's last ability grants itself haste in addition to any other creatures you control.

  • If Keldon Strike Team leaves the battlefield during combat during the turn it entered the battlefield, any attacking creatures that came under your control this turn will continue to attack, even if they no longer have haste.

  • Creatures that enter the battlefield after Keldon Strike Team on the turn it entered the battlefield will have haste as long as it's still on the battlefield. Notably, this includes the Soldier creature tokens it creates if it was kicked.

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

  • The kicker ability doesn't let you pay a kicker cost more than once.

  • If a spell's kicker cost was paid, the spell is "kicked."

  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

Printings

9 printings

SetNo.RarityLanguageEURUSDCMCT
DMU(Shown printing)136CommonFR––€0.02€0.14
PLSTDMU-136CommonEN€0.02$0.04€0.02€0.11
DMU136CommonDE––€0.02€0.11
DMU136CommonZHS––€0.02–
DMU136CommonEN€0.05$0.07€0.02€0.11
DMU136CommonPT––€0.02–
DMU136CommonJA––€0.02€0.46
DMU136CommonIT––€0.02€0.11
DMU136CommonES––€0.02€0.11

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