Phantasmal Fiend 

Creature — Illusion1/5
Oracle text (EN)
Creature — Illusion
: This creature gets +1/-1 until end of turn.
: Switch this creature's power and toughness until end of turn.
Printing details
- Set
- DKM · 8a
- Rarity
- Common
- Language
- EN
- Artist
- Scott Kirschner
- Released
- 2001-12-01
- Prices
- €0.29 · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 28, 2026 | €0.29 | €0.19 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.10 trend €0.29 30-day avg €0.27 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €0.19 with Zero from €0.19 | NM from – |
| CardTrader (any language) | NM from €0.19 | NM from – |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
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Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Legal
- premodern Legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
-
Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
-
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
-
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
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Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.