Maldição da Sangria

Maldição da Sangria

Curse of Bloodletting

Encantamento — Aura Maldição

Printed (PT)

Encantamento — Aura Maldição

Encantar jogador Se uma fonte for causar dano ao jogador encantado, em vez disso, ela causará o dobro daquele dano àquele jogador.

Oracle text (EN)

Enchantment — Aura Curse

Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Printing details

Set
DKA · 85
Rarity
Rare
Language
PT
Artist
Michael C. Hayes
Released
2012-02-03
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 1, 2026€1.97
October 31, 2026€2.00
October 29, 2026€2.05
October 28, 2026€2.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €1.97 30-day avg €2.03low – trend €3.21 30-day avg €3.86
CardTrader (PT)No offers
CardTrader (any language)NM from €0.58 NM from €7.70

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

  • The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.

  • Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.

  • If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
DKA(Shown printing)85RarePT––€1.97–
DKA85RareES––€1.97€4.10
DKA85RareRU––€1.97€10.15
DKA85RareZHT––€1.97–
DKA85RareZHS––€1.97–
DKA85RareEN€2.00$2.22€1.97€2.09
DKA85RareFR––€1.97€2.43
DKA85RareIT––€1.97€0.58
DKA85RareKO––€1.97–
DKA85RareJA––€1.97€0.85
DKA85RareDE––€1.97–

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