Malédiction de saignée 


Curse of Bloodletting
Enchantement : aura et malédiction
Printed (FR)
Enchantement : aura et malédiction
Enchanter : joueur Si une source devait infliger des blessures au joueur enchanté, elle inflige le double de ces blessures à ce joueur à la place.
Oracle text (EN)
Enchantment — Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Printing details
- Set
- DKA · 85
- Rarity
- Rare
- Language
- FR
- Artist
- Michael C. Hayes
- Released
- 2012-02-03
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 1, 2026 | €1.97 | €2.43 |
| October 31, 2026 | €2.00 | €2.43 |
| October 29, 2026 | €2.05 | €2.43 |
| October 28, 2026 | €2.11 | €2.43 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €1.97 30-day avg €2.03 | low – trend €3.21 30-day avg €3.86 |
| CardTrader (FR) | NM from €2.43 with Zero from €2.43 | NM from – |
| CardTrader (any language) | NM from €0.58 | NM from €7.70 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
-
The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.
-
Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.
-
If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).