Chargeur de flux

Chargeur de flux

Fluxcharger

Créature : anomalie1/5

Printed (FR)

Créature : anomalie

Vol À chaque fois que vous lancez un sort d'éphémère ou de rituel, vous pouvez échanger la force et l'endurance du Chargeur de flux jusqu'à la fin du tour.

Oracle text (EN)

Creature — Weird

Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.

Printing details

Set
DGM · 71
Rarity
Uncommon
Language
FR
Artist
Willian Murai
Released
2013-05-03
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (FR)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (FR)
October 31, 2026€0.07€0.45
October 28, 2026€0.08€0.45

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.07 30-day avg €0.06low – trend €0.33 30-day avg €0.27
CardTrader (FR)NM from €0.45 with Zero from €0.45NM from –
CardTrader (any language)NM from €0.11 NM from €0.29

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
DGM(Shown printing)71UncommonFR––€0.02€0.45
DGM71UncommonIT––€0.02€0.11
DGM71UncommonEN€0.07$0.17€0.02€0.11
DGM71UncommonKO––€0.02–
DGM71UncommonZHT––€0.02–
DGM71UncommonES––€0.02€0.11
DGM71UncommonJA––€0.02€0.17
DGM71UncommonPT––€0.02–
DGM71UncommonRU––€0.02–
DGM71UncommonDE––€0.02€0.19
DGM71UncommonZHS––€0.02€0.13

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