Chargeur de flux 


Fluxcharger
Créature : anomalie1/5
Printed (FR)
Créature : anomalie
Vol À chaque fois que vous lancez un sort d'éphémère ou de rituel, vous pouvez échanger la force et l'endurance du Chargeur de flux jusqu'à la fin du tour.
Oracle text (EN)
Creature — Weird
Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
Printing details
- Set
- DGM · 71
- Rarity
- Uncommon
- Language
- FR
- Artist
- Willian Murai
- Released
- 2013-05-03
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| October 31, 2026 | €0.07 | €0.45 |
| October 28, 2026 | €0.08 | €0.45 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.07 30-day avg €0.06 | low – trend €0.33 30-day avg €0.27 |
| CardTrader (FR) | NM from €0.45 with Zero from €0.45 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.29 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
-
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
-
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.