厳然たるスフィンクス 



Magister Sphinx
アーティファクト・クリーチャー — スフィンクス5/5
Printed (JA)
アーティファクト・クリーチャー — スフィンクス
飛行 厳然たるスフィンクスが場に出たとき、プレイヤー1人を対象とする。そのプレイヤーのライフは10点になる。
Oracle text (EN)
Artifact Creature — Sphinx
Flying When this creature enters, target player's life total becomes 10.
Printing details
- Set
- CON · 116
- Rarity
- Rare
- Language
- JA
- Artist
- Steven Belledin
- Released
- 2009-02-06
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 31, 2026 | €1.02 |
| October 30, 2026 | €1.03 |
| October 29, 2026 | €1.06 |
| October 28, 2026 | €1.07 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €1.02 30-day avg €0.92 | low – trend €1.26 30-day avg €1.26 |
| CardTrader (JA) | No offers | |
| CardTrader (any language) | NM from €0.20 | NM from €1.98 |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
This ability is not optional.
-
For a player's life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player's life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player's life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
-
In a Two-Headed Giant game, this ability basically causes the team's life total to become 10, but only the targeted player is considered to have actually gained or lost life.