護衛隊の副官

護衛隊の副官

Lieutenants of the Guard

クリーチャー — 人間・兵士2/2

Printed (JA)

クリーチャー — 人間・兵士

動議 ― 護衛隊の副官が戦場に出たとき、あなたから始めて各プレイヤーは「質」または「量」のいずれかに投票する。「質」1票につき護衛隊の副官の上に+1/+1カウンターを1個置き、「量」1票につき白の1/1の兵士・クリーチャー・トークンを1体戦場に出す。

Oracle text (EN)

Creature — Human Soldier

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Printing details

Set
CN2 · 16
Rarity
Common
Language
JA
Artist
Johannes Voss
Released
2016-08-26
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (JA)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (JA)
November 2, 2026€0.16€0.29
November 1, 2026€0.15€0.29
October 31, 2026€0.15€0.28
October 28, 2026€0.11€0.28

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.16 30-day avg €0.11low – trend €0.37 30-day avg €0.25
CardTrader (JA)NM from €0.29 NM from €1.10 with Zero from €1.10
CardTrader (any language)NM from €0.12 NM from €0.19

Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

  • Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  • You must vote for one of the available options. You can’t abstain.

  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

  • If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

  • The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

Printings

4 printings

SetNo.RarityLanguageEURUSDCMCT
CN2(Shown printing)16CommonJA––€0.16€0.29
PLSTCN2-16CommonEN€0.18$0.17€0.18€0.13
CN216CommonZHS––€0.16–
CN216CommonEN€0.16$0.15€0.16€0.12

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list