Klasse der Magieschmiede 

Artificer Class
Verzauberung — Klasse
Printed (DE)
Verzauberung — Klasse
(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Der erste Artefaktzauber, den du pro Zug wirkst, kostet beim Wirken weniger.
: Stufe 2
//Level_2//
Wenn diese Klasse Stufe 2 erreicht, decke Karten oben von deiner Bibliothek auf, bis du eine Artefaktkarte aufdeckst. Nimm sie auf deine Hand und lege den Rest in zufälliger Reihenfolge unter deine Bibliothek.
: Stufe 3
//Level_3//
Zu Beginn deines Endsegments erzeugst du einen Spielstein, der eine Kopie eines Artefakts deiner Wahl ist, das du kontrollierst.
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Printing details
- Set
- CLB · 663
- Rarity
- Rare
- Language
- DE
- Artist
- Jim Nelson
- Released
- 2022-06-10
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €9.59 |
| November 1, 2026 | €8.97 |
| October 31, 2026 | €8.90 |
| October 29, 2026 | €8.95 |
| October 28, 2026 | €8.82 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €7.79 trend €9.59 30-day avg €9.44 | low – trend €9.99 30-day avg €8.75 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €9.64 | NM from €10,000.64 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
Class is a returning enchantment type. Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.