Curse of Inertia 

Enchantment — Aura Curse
Oracle text (EN)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Printing details
- Set
- C13 · 36
- Rarity
- Uncommon
- Language
- EN
- Artist
- Jasper Sandner
- Released
- 2013-11-01
- Prices
- €0.25 · $0.30
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 28, 2026 | €0.25 | €0.19 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.25 30-day avg €0.23 | low – trend €0.14 30-day avg €0.09 |
| CardTrader (EN) | NM from €0.19 with Zero from €0.19 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from – |
Cardmarket updated Oct 29, 2026 · CardTrader updated Oct 29, 2026
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Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Each of the Curses can be attached to any player, including the player who cast the Curse.
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Curse is an enchantment type, not a creature type (or any other kind of subtype).
-
The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
-
Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
-
A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
-
Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.
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The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.