狩人の才能 

Hunter's Talent
エンチャント — クラス
Printed (JA)
エンチャント — クラス
(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)
狩人の才能が戦場に出たとき、あなたがコントロールしているクリーチャー1体を対象とし、あなたがコントロールしていないクリーチャー1体を対象とする。その前者はその後者に、その前者のパワーに等しい点数のダメージを与える。
:レベル2
//Level_2//
あなたが攻撃するたび、攻撃クリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受けトランプルを得る。
:レベル3
//Level_3//
あなたの終了ステップの開始時に、あなたがパワーが4以上であるクリーチャーをコントロールしている場合、カード1枚を引く。
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Printing details
- Set
- BLB · 179
- Rarity
- Uncommon
- Language
- JA
- Artist
- Kisung Koh
- Released
- 2024-08-02
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (JA)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (JA) |
|---|---|---|
| November 2, 2026 | €0.37 | €0.89 |
| November 1, 2026 | €0.32 | €0.89 |
| October 29, 2026 | €0.31 | €0.89 |
| October 28, 2026 | €0.28 | €0.89 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.37 30-day avg €0.39 | low – trend €0.53 30-day avg €0.56 |
| CardTrader (JA) | NM from €0.89 with Zero from €0.89 | NM from – |
| CardTrader (any language) | NM from €0.37 | NM from €0.46 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
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Gaining a level won't remove abilities that a Class had at a previous level.
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You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
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If either target is illegal as the level 1 class ability resolves, no damage will be dealt. If both targets are illegal, the ability won't resolve at all.
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Hunter's Talent's level 3 class ability will trigger only once during your end step, no matter how many creatures you control with power 4 or greater. However, if you don't control a creature with power 4 or greater as your end step begins, the ability won't trigger at all. It's not possible to put a creature with power 4 or greater onto the battlefield or increase a creature's power to 4 or greater during the end step in time to have the ability trigger. If you don't control any creatures with power 4 or greater when the ability resolves, the ability won't do anything.