Jägertalent 

Hunter's Talent
Verzauberung — Klasse
Printed (DE)
Verzauberung — Klasse
(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Wenn das Jägertalent ins Spiel kommt, fügt eine Kreatur deiner Wahl, die du kontrollierst, einer Kreatur deiner Wahl, die du nicht kontrollierst, Schadenspunkte in Höhe ihrer Stärke zu.
: Stufe 2
//Level_2//
Immer wenn du angreifst, erhält eine angreifende Kreatur deiner Wahl +1/+0 und verursacht Trampelschaden bis zum Ende des Zuges.
: Stufe 3
//Level_3//
Zu Beginn deines Endsegments und falls du eine Kreatur mit Stärke 4 oder mehr kontrollierst, ziehe eine Karte.
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Printing details
- Set
- BLB · 179
- Rarity
- Uncommon
- Language
- DE
- Artist
- Kisung Koh
- Released
- 2024-08-02
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.37 |
| November 1, 2026 | €0.32 |
| October 29, 2026 | €0.31 |
| October 28, 2026 | €0.28 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.37 30-day avg €0.39 | low – trend €0.53 30-day avg €0.56 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €0.37 | NM from €0.46 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
-
If either target is illegal as the level 1 class ability resolves, no damage will be dealt. If both targets are illegal, the ability won't resolve at all.
-
Hunter's Talent's level 3 class ability will trigger only once during your end step, no matter how many creatures you control with power 4 or greater. However, if you don't control a creature with power 4 or greater as your end step begins, the ability won't trigger at all. It's not possible to put a creature with power 4 or greater onto the battlefield or increase a creature's power to 4 or greater during the end step in time to have the ability trigger. If you don't control any creatures with power 4 or greater when the ability resolves, the ability won't do anything.