Wandering Mage 


Creature — Human Cleric Wizard0/3
Oracle text (EN)
Creature — Human Cleric Wizard
, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
Printing details
- Set
- ALL · 111
- Rarity
- Rare
- Language
- EN
- Artist
- Pete Venters
- Released
- 1996-06-10
- Prices
- €0.96 · $1.92
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €0.86 | €1.09 |
| October 29, 2026 | €0.96 | €1.09 |
| October 28, 2026 | €1.03 | €1.09 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.28 trend €0.86 30-day avg €1.00 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €1.09 with Zero from €1.09 | NM from – |
| CardTrader (any language) | NM from €1.09 | NM from – |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.
-
If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.