Harscher Mentor

Harscher Mentor

Harsh Mentor

Kreatur — Mensch, Kleriker2/2

Printed (DE)

Kreatur — Mensch, Kleriker

Immer wenn ein Gegner eine Fähigkeit eines Artefakts, einer Kreatur oder eines Landes im Spiel aktiviert und falls es keine Manafähigkeit ist, fügt der Harsche Mentor dem Spieler 2 Schadenspunkte zu.

Oracle text (EN)

Creature — Human Cleric

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.

Printing details

Set
AKH · 135
Rarity
Rare
Language
DE
Artist
Shreya Shetty
Released
2017-04-28
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
October 31, 2026€0.37
October 30, 2026€0.29
October 28, 2026€0.25

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.37 30-day avg €0.30low – trend €2.93 30-day avg €2.79
CardTrader (DE)No offers
CardTrader (any language)NM from €0.11 NM from €3.05

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Harsh Mentor's ability resolves before the ability that caused it to trigger.

  • Harsh Mentor's ability doesn't trigger when an opponent activates an ability of a card in hand (such as cycling) or a card in a graveyard (such as embalm), even if that causes a card to be put onto the battlefield.

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. Notably, exerting a creature isn't an activated ability.

Printings

26 printings

SetNo.RarityLanguageEURUSDCMCT
AKH(Shown printing)135RareDE––€0.37–
DSC165RareEN€0.33$0.36€0.09€0.33
DSC165RareDE––€0.09€0.89
DSC165RareIT––€0.09€0.30
DSC165RareFR––€0.09€0.60
DSC165RareES––€0.09€0.49
DSC165RareJA––€0.09–
LTC221RareIT––€0.09€1.07
LTC221RareFR––€0.09–
LTC221RareES––€0.09€5.45
LTC221RareJA––€0.09–
LTC221RarePT––€0.09–
LTC221RareDE––€0.09€0.85
LTC221RareEN€0.30$0.34€0.09€0.17
AKR158RareEN––––
AKH135RareZHS––€0.37–
AKH135RareZHT––€0.37–
AKH135RareIT––€0.37€0.23
AKH135RarePT––€0.37€4.27
AKH135RareFR––€0.37€6.14
AKH135RareEN€0.37$0.35€0.37€0.13
PAKH135sRareEN€2.77$10.78€2.77€6.44
AKH135RareJA––€0.37€0.11
AKH135RareKO––€0.37–
AKH135RareRU––€0.37€16.27
AKH135RareES––€0.37€0.45

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