March of the Machines

March of the Machines

Enchantment

Oracle text (EN)

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

Printing details

Set
10E · 91★
Rarity
Rare
Language
EN
Artist
Ben Thompson
Released
2007-07-13
Prices
€7.72 · $29.97

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
October 30, 2026€0.40
October 28, 2026€0.39

Prices

SourceNon-foilFoil
Cardmarketlow €0.09 trend €0.40 30-day avg €0.43low €2.00 trend €7.72 30-day avg €4.99
CardTrader (EN)No offers
CardTrader (any language)No offers

Cardmarket updated Nov 3, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.

  • If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.

  • Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.

  • If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.

  • A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.

Printings

21 printings

SetNo.RarityLanguageEURUSDCMCT
10E(Shown printing)91★RareEN€7.72$29.97€0.09–
PLSTMRD-42RareEN€0.31$0.54€0.31€0.27
ARC6RareEN€0.50$0.52€0.15€0.58
10E91RareDE––€0.09–
10E91RareRU––€0.09–
10E91RarePT––€0.09€0.60
10E91RareJA––€0.09–
10E91RareZHS––€0.09–
10E91RareES––€0.09€0.47
10E91RareIT––€0.09€1.08
10E91RareEN€0.40$1.95€0.09€0.60
10E91RareFR––€0.09€0.99
MRD42RareFR––€0.29€0.84
MRD42RarePT––€0.29–
MRD42RareDE––€0.29€1.07
MRD42RareZHS––€0.29–
MRD42RareES––€0.29€0.77
MRD42RareEN€0.32$0.57€0.29€0.49
MRD42RareJA––€0.29€1.67
MRD42RareIT––€0.29€4.11
MRD42RareZHT––€0.29–

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