Meeresgrund-Schleicherin 

Seafloor Stalker
Kreatur — Meervolk, Räuber2/3
Stampata (DE)
Kreatur — Meervolk, Räuber
: Die Meeresgrund-Schleicherin erhält +1/+0 bis zum Ende des Zuges und kann in diesem Zug nicht geblockt werden. Das Aktivieren dieser Fähigkeit kostet für jede Kreatur in deiner Abenteurergruppe
weniger. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)
Testo oracle (EN)
Creature — Merfolk Rogue
: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs
less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Dettagli della stampa
- Set
- ZNR · 78
- Rarità
- Comune
- Lingua
- DE
- Artista
- Cristi Balanescu
- Uscita
- 2020-09-25
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (DE)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (DE) |
|---|---|---|
| 28 ottobre 2026 | 0,02 € | 0,24 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,02 € media 30 gg 0,04 € | minimo – trend 0,13 € media 30 gg 0,09 € |
| CardTrader (DE) | NM da 0,24 € con Zero da 0,24 € | NM da – |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,12 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
-
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
-
Once you declare that you're activating Seafloor Stalker's ability, no player can take actions to try and change the number of creatures in your party and change the activation cost.
-
To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
-
You can activate Seafloor Stalker's ability more than once, even if it already can't be blocked this turn.
-
Once a creature has blocked Seafloor Stalker, activating its ability won't cause it to become unblocked or remove that blocking creature from combat.