風の達人 


Master of Winds
クリーチャー — スフィンクス・ウィザード1/4
Stampata (JA)
クリーチャー — スフィンクス・ウィザード
飛行 風の達人が戦場に出たとき、カードを2枚引き、その後カード1枚を捨てる。 あなたがインスタントやソーサリーやウィザードである呪文を唱えるたび、あなたは「ターン終了時まで、風の達人の基本のパワーとタフネスは4/1か1/4になる。」を選んでもよい。
Testo oracle (EN)
Creature — Sphinx Wizard
Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Dettagli della stampa
- Set
- ZNR · 331
- Rarità
- Rara
- Lingua
- JA
- Artista
- Yigit Koroglu
- Uscita
- 2020-09-25
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (JA)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (JA) |
|---|---|---|
| 30 ottobre 2026 | 0,28 € | 0,41 € |
| 28 ottobre 2026 | 0,26 € | 0,41 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,09 € trend 0,28 € media 30 gg 0,21 € | minimo 0,10 € trend 0,29 € media 30 gg 0,24 € |
| CardTrader (JA) | NM da 0,41 € con Zero da 0,41 € | NM da 1,09 € con Zero da 1,09 € |
| CardTrader (tutte le lingue) | NM da 0,18 € | NM da 0,24 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Non legale
Ruling
-
A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
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The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
-
You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.
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An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
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Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.
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Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.