Maza del devastador 


Ravager's Mace
Artefacto — Equipo
Stampata (ES)
Artefacto — Equipo
Cuando la Maza del devastador entre al campo de batalla, anéxala a la criatura objetivo que controlas.
La criatura equipada obtiene +1/+0 por cada criatura en tu grupo y tiene la habilidad de amenaza. (Tu grupo consiste en hasta un Clérigo, un Bribón, un Guerrero y un Hechicero.)
Equipar .
Testo oracle (EN)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip
Dettagli della stampa
- Set
- ZNR · 235
- Rarità
- Non comune
- Lingua
- ES
- Artista
- Antonio José Manzanedo
- Uscita
- 2020-09-25
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (ES)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (ES) |
|---|---|---|
| 28 ottobre 2026 | 0,05 € | 0,16 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,05 € media 30 gg 0,04 € | minimo – trend 0,15 € media 30 gg 0,15 € |
| CardTrader (ES) | NM da 0,16 € con Zero da 0,16 € | NM da 0,29 € con Zero da 0,29 € |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,12 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
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If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
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If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
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To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
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Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.