探索净火

探索净火

Quest for Pure Flame

结界

Stampata (ZHS)

结界

每当由你操控的一个来源向任一对手造成伤害时,你可以在探索净火上放置一个探索指示物。 从探索净火上移去四个探索指示物并牺牲它:如果本回合中某来源将对任一生物或牌手造成伤害,则改为它对该生物或牌手造成两倍的伤害。

Testo oracle (EN)

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment. Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Dettagli della stampa

Set
ZEN · 144
Rarità
Non comune
Lingua
ZHS
Artista
Cyril Van Der Haegen
Uscita
2009-10-02
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (ZHS)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (ZHS)
1 novembre 20260,47 €0,85 €
31 ottobre 20260,48 €0,85 €
29 ottobre 20260,50 €0,85 €
28 ottobre 20260,49 €0,85 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,47 € media 30 gg 0,54 €minimo 0,98 € trend 2,09 € media 30 gg 2,76 €
CardTrader (ZHS)NM da 0,85 € con Zero da 0,85 €NM da –
CardTrader (tutte le lingue)NM da 0,11 € NM da 0,38 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Non legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Non legale
  • competitivebrawl Non legale
  • duel Legale
  • future Non legale
  • gladiator Non legale
  • historic Non legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Legale
  • predh Legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Non legale
  • tlr Legale

Ruling

  • If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.

  • If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”

  • If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”

  • If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.

  • When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.

  • The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.

  • The source of combat damage is the creature that dealt it.

  • Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.

  • If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

  • The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.

  • If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.

Stampe

10 stampe

SetN.RaritàLinguaEURUSDCMCT
ZEN(Stampa mostrata)144Non comuneZHS––0,47 €0,85 €
PLSTZEN-144Non comuneEN––0,50 €–
ZEN144Non comuneDE––0,47 €–
ZEN144Non comuneES––0,47 €0,60 €
ZEN144Non comuneEN0,48 €0,39 USD0,47 €0,57 €
ZEN144Non comuneJA––0,47 €3,61 €
ZEN144Non comuneFR––0,47 €–
ZEN144Non comuneIT––0,47 €0,11 €
ZEN144Non comunePT––0,47 €–
ZEN144Non comuneRU––0,47 €–

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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