Silent renégat 

Renegade Silent
Créature : extraterrestre et horreur3/3
Stampata (FR)
Créature : extraterrestre et horreur
Au début de votre étape de fin, incitez jusqu'à une créature ciblée que vous ne contrôlez pas et mettez un marqueur +1/+1 sur le Silent renégat. Le Silent renégat passe hors phase. (Traitez-le et tout ce qui lui est attaché comme s'ils n'existaient pas jusqu'à votre prochain tour.)
Testo oracle (EN)
Creature — Alien Horror
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on this creature. This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Dettagli della stampa
- Set
- WHO · 53
- Rarità
- Non comune
- Lingua
- FR
- Artista
- Calder Moore
- Uscita
- 2023-10-13
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (FR)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (FR) |
|---|---|---|
| 31 ottobre 2026 | 0,25 € | – |
| 30 ottobre 2026 | 0,23 € | – |
| 28 ottobre 2026 | 0,23 € | 0,50 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,25 € media 30 gg 0,25 € | minimo 0,20 € trend 0,61 € media 30 gg 0,55 € |
| CardTrader (FR) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,59 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
Phased-out permanents are treated as though they don't exist. They can't be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
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As Renegade Silent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time Renegade Silent does, and they'll phase in still attached to Renegade Silent. Similarly, it will phase in with any counters it had on it.
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Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of
during that turn.
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If an opponent gains control of your Renegade Silent until end of turn, it will phase out while they still have control of it. The control-changing effect ends while it is phased out, and it phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, Renegade Silent phases in as the next untap step begins after their turn would have begun.
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Choices made for permanents as they entered the battlefield are remembered when they phase in.
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Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
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Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.