全力で逃げろ 

Run for Your Life
インスタント
Stampata (JA)
インスタント
クリーチャー1体か2体を対象とする。ターン終了時まで、それらは速攻を得る。このターン、それらは速攻を持つクリーチャーにしかブロックされない。
脱出―, あなたの墓地にありこれでないカード4枚を追放する。(あなたはあなたの墓地にあるこのカードを脱出コストで唱えてもよい。)
Testo oracle (EN)
Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Dettagli della stampa
- Set
- WHO · 154
- Rarità
- Rara
- Lingua
- JA
- Artista
- Fang Xinyu
- Uscita
- 2023-10-13
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 31 ottobre 2026 | 0,23 € |
| 28 ottobre 2026 | 0,24 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,23 € media 30 gg 0,17 € | minimo 0,10 € trend 0,34 € media 30 gg 0,36 € |
| CardTrader (JA) | NM da – | NM da 0,49 € con Zero da 0,49 € |
| CardTrader (tutte le lingue) | NM da 0,13 € | NM da 0,44 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
-
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
-
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
-
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
-
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.