Mergulhadora Celeste Tritã 

Merfolk Skydiver
Criatura — Tritão Mutante1/1
Stampata (PT)
Criatura — Tritão Mutante
Voar
Quando Mergulhadora Celeste Tritã entrar no campo de batalha, coloque um marcador +1/+1 na criatura alvo que você controla.
: Prolifere. (Escolha qualquer número de permanentes e/ou jogadores. Em seguida, dê a cada um deles outro marcador de cada tipo que eles já tenham.)
Testo oracle (EN)
Creature — Merfolk Mutant
Flying
When this creature enters, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Dettagli della stampa
- Set
- WAR · 205
- Rarità
- Non comune
- Lingua
- PT
- Artista
- Sara Winters
- Uscita
- 2019-05-03
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 31 ottobre 2026 | 0,18 € |
| 30 ottobre 2026 | 0,16 € |
| 29 ottobre 2026 | 0,17 € |
| 28 ottobre 2026 | 0,18 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,18 € media 30 gg 0,13 € | minimo – trend 0,58 € media 30 gg 0,61 € |
| CardTrader (PT) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,53 € |
Cardmarket aggiornato il 31 ott 2026 · CardTrader aggiornato il 31 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
You may choose Merfolk Skydiver as the target of its own ability.
-
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
-
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
-
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
-
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
-
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
-
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.