Devil K. Nevil

Devil K. Nevil

Legendary Creature — Devil Performer2/1

Testo oracle (EN)

Legendary Creature — Devil Performer

Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Dettagli della stampa

Set
UNF · 249
Rarità
Rara
Lingua
EN
Artista
David Semple
Uscita
2022-10-07
Prezzi
0,19 € · 0,20 USD

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (EN)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (EN)
31 ottobre 20260,19 €0,18 €
28 ottobre 20260,18 €0,18 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,19 € media 30 gg 0,19 €minimo – trend 0,18 € media 30 gg 0,16 €
CardTrader (EN)NM da 0,18 € con Zero da 0,19 €NM da 0,25 € con Zero da 0,25 €
CardTrader (tutte le lingue)NM da 0,18 € NM da 0,25 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Non legale
  • modern Non legale
  • legacy Non legale
  • vintage Non legale
  • commander Non legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Non legale
  • competitivebrawl Non legale
  • duel Non legale
  • future Non legale
  • gladiator Non legale
  • historic Non legale
  • oathbreaker Non legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Non legale
  • tlr Non legale

Ruling

  • For any card involved in the jump, the card sleeve it’s in is considered part of the card.

  • For anything involved in the jump that’s a token, including Devil K. Nevil itself, use a Magic card-sized card as a substitute. Magic cards are the most Magic card-sized thing we can think of.

  • You may use any creatures on the battlefield except Devil K. Nevil itself for the jump, including your opponent’s creatures. You are limited to the number of other creatures on the battlefield for the jump attempt.

  • The jump is considered attempted if your hand makes contact with Devil K. Nevil and it moves. You can’t use anything other than your hand to flick Devil K. Nevil. If you’re wearing gloves (which are basically card sleeves for hands), those count as part of your hand.

  • In case the video doesn’t clarify what jumping Devil K. Nevil over any number of creatures means, perhaps a lengthy text explanation will help. First, place Devil K. Nevil at the edge of the table such that about half the card vertically is sticking over the edge of the table. Then take any number of creatures on the battlefield and place them side-by-side on the table in front of Devil K. Nevil. Those creature cards should be horizontal to Devil K. Nevil’s vertical from your perspective (unless they’re not cards—see below). Ideally, the first creature card should be as close to Devil K. Nevil as it can be without touching it, but if you’d like to make the jump more difficult, we’re not going to stop you. To execute the jump, flick Devil K. Nevil from underneath to cause it to fly up into the air and forward, majestically flying over the line of creatures. You can’t just flick him horizontally. Devil craves hang time. If Devil comes to rest completely past the creatures without touching any of them, it has cleared those creatures and will earn those +1/+1 counters. If it touches any of the creatures during the jump, that’s okay, as long as Devil comes to rest past the creatures, not touching any of them. All of Devil K. Nevil must be past the farthest creature for the jump to be successful. If Devil veers off to the side and doesn’t get farther than the last creature, the jump is unsuccessful, even if it comes to rest not touching any of the creatures. An unsuccessful jump has no consequences other than shame. Shame and no +1/+1 counters.

  • You may choose to jump over no creatures—and thus not attempt a jump—if you want. If there are no other creatures on the battlefield as the enters-the-battlefield ability resolves, Devil K. Nevil is a stunt devil without a stunt and there won’t be a jump.

  • If Devil K. Nevil is in a card sleeve, you may take it out of the sleeve if you’d like (assuming you own the card; ask permission if you don’t). However, no other modifications are allowed to the card. You can’t put anything into the sleeve to make it heavier, for example. You also can’t bend, fold, or do anything else to the card that would make it unplayable in your deck.

Stampe

4 stampe

SetN.RaritàLinguaEURUSDCMCT
UNF(Stampa mostrata)249RaraEN0,19 €0,20 USD0,19 €0,18 €
UNF390RaraEN0,31 €0,24 USD0,08 €0,24 €
UNF500RaraEN0,27 €0,27 USD0,09 €0,29 €
UNF104RaraEN0,17 €0,19 USD0,17 €0,11 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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