Safehold Elite 

Creature — Elf Scout2/2
Testo oracle (EN)
Creature — Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Dettagli della stampa
- Set
- UMA · 220
- Rarità
- Comune
- Lingua
- EN
- Artista
- Jesper Ejsing
- Uscita
- 2018-12-07
- Prezzi
- 0,10 € · 0,23 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 29 ottobre 2026 | 0,12 € | 0,14 € |
| 28 ottobre 2026 | 0,10 € | 0,14 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,12 € media 30 gg 0,11 € | minimo – trend 0,27 € media 30 gg 0,45 € |
| CardTrader (EN) | NM da 0,14 € con Zero da 0,14 € | NM da 0,17 € con Zero da 0,59 € |
| CardTrader (tutte le lingue) | NM da 0,14 € | NM da 0,17 € |
Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Legale
- predh Legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
-
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
-
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
-
If a creature with persist stops being a creature, persist will still work.
-
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
-
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
-
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
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If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.