Clocknapper 


Creature — Human Spy2/2
Testo oracle (EN)
Creature — Human Spy
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Dettagli della stampa
- Set
- ULST · 14
- Rarità
- Rara
- Lingua
- EN
- Artista
- Marco Teixeira
- Uscita
- 2022-10-07
- Prezzi
- – · 0,24 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | CardTrader, minimo Near Mint (EN) |
|---|---|
| 28 ottobre 2026 | 0,18 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | Nessuna offerta | |
| CardTrader (EN) | NM da – | NM da 0,18 € con Zero da 0,18 € |
| CardTrader (tutte le lingue) | NM da – | NM da 0,18 € |
CardTrader aggiornato il 30 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Non legale
- vintage Non legale
- commander Non legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Non legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Non legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
To steal a phase means that during that player’s next turn, as the chosen phase begins, you treat it as if it were your turn. Here’s what happens if you steal each phase:
-
Combat phase: Just like combat on your turn, you can attack your opponents with your creatures. The opponent you stole the phase from can’t attack with their creatures, but they can block.
-
Beginning phase: You untap permanents you control and your opponent doesn’t. Abilities that trigger at the beginning of your upkeep happen and ones that trigger at the beginning of their upkeep don’t. You draw a card as it’s now your draw step, so your opponent doesn’t.
-
Ending phase: Most abilities that trigger during the end step don’t care whose turn it is, but a few do. Effects that last “until end of turn” or “this turn” will expire as normal, as they also don’t care whose turn it is.
-
Postcombat main phase: Same as precombat main phase.
-
Precombat main phase: You can cast all types of spells while your opponent can only cast instants and spells with flash.