羊蹄人狡计 
Satyr's Cunning
法术
Stampata (ZHS)
法术
派出一个1/1红色羊蹄人衍生生物,且具有「此生物不能进行阻挡。」
逸脱~,从你的坟墓场放逐两张其他牌。(你可以从你的坟墓场施放此牌,并支付其逸脱费用。)
Testo oracle (EN)
Sorcery
Create a 1/1 red Satyr creature token with "This token can't block."
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Dettagli della stampa
- Set
- THB · 152
- Rarità
- Comune
- Lingua
- ZHS
- Artista
- Deruchenko Alexander
- Uscita
- 2020-01-24
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (ZHS)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (ZHS) |
|---|---|---|
| 28 ottobre 2026 | 0,14 € | 0,64 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,14 € media 30 gg 0,09 € | minimo – trend 0,12 € media 30 gg 0,13 € |
| CardTrader (ZHS) | NM da 0,64 € con Zero da 0,64 € | NM da – |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,11 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
-
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
-
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
-
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
-
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
-
Escape's permission doesn't change when you may cast the spell from your graveyard.
-
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.