Electro, Angriffsbatterie 


Electro, Assaulting Battery
Legendary Creature — Human Villain2/3
Stampata (DE)
Fliegend
Du behältst unverbrauchtes rotes Mana, sowie Segmente und Phasen enden.
Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, erzeuge .
Wenn Electro das Spiel verlässt, kannst du
bezahlen. Wenn du dies tust, fügt er einem Spieler deiner Wahl X Schadenspunkte zu.
Testo oracle (EN)
Legendary Creature — Human Villain
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Dettagli della stampa
- Set
- SPM · 76
- Rarità
- Rara
- Lingua
- DE
- Artista
- Piotr Dura
- Uscita
- 2025-09-26
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 1 novembre 2026 | 4,32 € |
| 31 ottobre 2026 | 4,27 € |
| 30 ottobre 2026 | 4,18 € |
| 28 ottobre 2026 | 4,15 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 2,00 € trend 4,32 € media 30 gg 4,22 € | minimo 3,20 € trend 4,32 € media 30 gg 4,56 € |
| CardTrader (DE) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 2,50 € | NM da 4,70 € |
Cardmarket aggiornato il 1 nov 2026 · CardTrader aggiornato il 1 nov 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
-
Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.
-
If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.
-
You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.
-
Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.