Hüter des Glaubens 


Guardian of Faith
Creature — Spirit Knight3/2
Stampata (DE)
Aufblitzen Wachsamkeit Wenn diese Kreatur ins Spiel kommt, destabilisiert sich eine beliebige Anzahl an anderen Kreaturen deiner Wahl, die du kontrollierst. (Behandle sie und alles, was an sie angelegt ist, bis zum nächsten Zug ihres Beherrschers, als würde es nicht existieren.)
Testo oracle (EN)
Creature — Spirit Knight
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Dettagli della stampa
- Set
- SOC · 148
- Rarità
- Rara
- Lingua
- DE
- Artista
- Brian Valeza
- Uscita
- 2026-04-24
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (DE)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (DE) |
|---|---|---|
| 2 novembre 2026 | 1,28 € | 1,09 € |
| 1 novembre 2026 | 1,26 € | 1,09 € |
| 31 ottobre 2026 | 1,29 € | 1,09 € |
| 29 ottobre 2026 | 1,26 € | 1,09 € |
| 28 ottobre 2026 | 1,31 € | 1,09 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,60 € trend 1,28 € media 30 gg 1,12 € | minimo – trend 0,00 € media 30 gg – |
| CardTrader (DE) | NM da 1,09 € con Zero da 1,28 € | NM da – |
| CardTrader (tutte le lingue) | NM da 0,82 € | NM da – |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
-
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
-
Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
-
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of
during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
-
If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
-
An attacking or blocking creature that phases out is removed from combat.
-
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
-
Choices made for permanents as they entered the battlefield are remembered when they phase in.