Enter the God-Eternals

Enter the God-Eternals

Sorcery

Testo oracle (EN)

Sorcery

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Dettagli della stampa

Set
SCD · 227
Rarità
Rara
Lingua
EN
Artista
Daniel Ljunggren
Uscita
2022-12-02
Prezzi
0,30 € · 0,25 USD

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (EN)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (EN)
29 ottobre 20260,30 €0,26 €
28 ottobre 20260,30 €0,28 €

Prezzi

FonteNormaleFoil
Cardmarketminimo 0,09 € trend 0,30 € media 30 gg 0,25 €minimo – trend 0,00 € media 30 gg –
CardTrader (EN)NM da 0,26 € con Zero da 0,26 €NM da –
CardTrader (tutte le lingue)NM da 0,26 € NM da –

Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Non legale

Ruling

  • If the target player is no longer a legal target as the spell resolves but the creature is a legal target, the creature is dealt damage, you gain that much life, and you amass 4. No player moves cards from their library.

  • If the target creature is no longer a legal target as the spell resolves but the player is a legal target, no creature is dealt damage and you gain no life, but the target player still moves the top cards of their library and you still amass 4.

  • Abilities that trigger while Enter the God-Eternals is resolving or that trigger as the target creature dies are all put onto the stack after the spell has finished resolving and the target creature has (if lethally damaged) died.

  • If the target creature is dealt lethal damage by Enter the God-Eternals, it'll still be on the battlefield while you gain life, the target player moves cards, and you amass 4. Any abilities it has may affect these actions and may trigger on them.

  • If both targets are no longer legal targets as the spell tries to resolve, it doesn't resolve. You don't amass 4.

  • If the target creature has less than 4 toughness, Enter the God-Eternals still deals 4 damage to it and you'll gain 4 life.

  • You can't cast Enter the God-Eternals without targeting a creature and a player.

  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

Stampe

14 stampe

SetN.RaritàLinguaEURUSDCMCT
SCD(Stampa mostrata)227RaraEN0,30 €0,25 USD0,09 €0,26 €
WAR196RaraFR––0,24 €0,60 €
WAR196RaraES––0,24 €0,28 €
WAR196RaraJA––0,24 €0,12 €
WAR196RaraPT––0,24 €–
PWAR196sRaraEN0,99 €1,17 USD0,25 €1,30 €
WAR196RaraZHT––0,24 €–
PWAR196pRaraEN0,54 €0,56 USD0,54 €0,55 €
WAR196RaraZHS––0,24 €–
WAR196RaraRU––0,24 €0,21 €
WAR196RaraDE––0,24 €0,49 €
WAR196RaraKO––0,24 €–
WAR196RaraIT––0,24 €0,11 €
WAR196RaraEN0,22 €0,33 USD0,24 €0,20 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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