Garde céleste d'Isperia 

Isperia's Skywatch
Créature : vedalken et chevalier3/3
Stampata (FR)
Créature : vedalken et chevalier
Vol Quand la Garde céleste d'Isperia arrive sur le champ de bataille, détenez une créature ciblée qu'un adversaire contrôle. (Jusqu'à votre prochain tour, cette créature ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas être activées.)
Testo oracle (EN)
Creature — Vedalken Knight
Flying When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Dettagli della stampa
- Set
- RTR · 43
- Rarità
- Comune
- Lingua
- FR
- Artista
- Chris Rahn
- Uscita
- 2012-10-05
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (FR)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (FR) |
|---|---|---|
| 28 ottobre 2026 | 0,08 € | 0,14 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,08 € media 30 gg 0,07 € | minimo 0,02 € trend 0,10 € media 30 gg 0,14 € |
| CardTrader (FR) | NM da 0,14 € con Zero da 0,14 € | NM da – |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,24 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
-
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
-
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
-
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
-
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
-
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.