徠夫空騎士 


Lyev Skyknight
生物~人類/騎士3/1
Stampata (ZHT)
生物~人類/騎士
飛行 當徠夫空騎士進戰場時,拘留目標由對手操控的非地永久物。(直到你的下一個回合,該永久物不能進行攻擊或阻擋,其起動式異能也不能起動。)
Testo oracle (EN)
Creature — Human Knight
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Dettagli della stampa
- Set
- RTR · 179
- Rarità
- Non comune
- Lingua
- ZHT
- Artista
- Johannes Voss
- Uscita
- 2012-10-05
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,10 € |
| 1 novembre 2026 | 0,09 € |
| 30 ottobre 2026 | 0,08 € |
| 29 ottobre 2026 | 0,10 € |
| 28 ottobre 2026 | 0,11 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,10 € media 30 gg 0,12 € | minimo – trend 0,38 € media 30 gg 0,37 € |
| CardTrader (ZHT) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,45 € |
Cardmarket aggiornato il 3 nov 2026 · CardTrader aggiornato il 3 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
-
If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
-
If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
-
When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
-
If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
-
Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.