Havoc Festival 


Enchantment
Testo oracle (EN)
Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
Dettagli della stampa
- Set
- RTR · 166
- Rarità
- Rara
- Lingua
- EN
- Artista
- Johannes Voss
- Uscita
- 2012-10-05
- Prezzi
- 0,40 € · 0,37 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 29 ottobre 2026 | 0,40 € | 0,20 € |
| 28 ottobre 2026 | 0,44 € | 0,20 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,40 € media 30 gg 0,41 € | minimo 0,29 € trend 0,96 € media 30 gg 0,89 € |
| CardTrader (EN) | NM da 0,20 € con Zero da 0,44 € | NM da 1,49 € con Zero da 2,41 € |
| CardTrader (tutte le lingue) | NM da 0,14 € | NM da 0,97 € |
Cardmarket aggiornato il 30 ott 2026 · CardTrader aggiornato il 30 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
-
Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
-
If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
-
The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.
-
In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.