生体性改造 


Biogenic Upgrade
ソーサリー
Stampata (JA)
ソーサリー
クリーチャー1体か2体か3体を対象とする。それらの上に3個の+1/+1カウンターを望むように割り振って置く。その後、それらの各クリーチャーの上に置かれている+1/+1カウンターの数をそれぞれ2倍にする。
Testo oracle (EN)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Dettagli della stampa
- Set
- RNA · 123
- Rarità
- Non comune
- Lingua
- JA
- Artista
- Tomasz Jedruszek
- Uscita
- 2019-01-25
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (JA)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (JA) |
|---|---|---|
| 1 novembre 2026 | 0,09 € | 0,64 € |
| 31 ottobre 2026 | 0,11 € | 0,64 € |
| 28 ottobre 2026 | 0,12 € | 0,64 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,09 € media 30 gg 0,10 € | minimo – trend 0,42 € media 30 gg 0,31 € |
| CardTrader (JA) | NM da 0,64 € con Zero da 0,64 € | NM da 0,60 € con Zero da 0,60 € |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,28 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Non legale
Ruling
-
You choose how many targets Biogenic Upgrade has and how the counters are distributed as you cast it. Each target must receive at least one counter. This means, for example, that you can't target three creatures and assign them two, one, and zero counters.
-
If some of the creatures are illegal targets as Biogenic Upgrade tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won't be put instead on a legal target.
-
To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.