Bienvenidos a... // Jurassic Park 


Welcome to . . . // Jurassic Park
Encantamiento — Saga // Tierra legendaria
Stampata (ES)
Bienvenidos a...
Encantamiento — Saga
(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría.) I — Por cada oponente, hasta un artefacto objetivo que no sea criatura que controla se convierte en una criatura artefacto Muro 0/4 con la habilidad de defensor mientras controles esta Saga. II — Crea una ficha de criatura Dinosaurio verde 3/3 con la habilidad de arrollar. Gana la habilidad de prisa hasta el final del turno. III — Destruye todos los Muros. Exilia esta Saga, luego regrésala al campo de batalla transformada bajo tu control.
Testo oracle (EN)
Welcome to . . .
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Stampata (ES)
Jurassic Park
Tierra legendaria
(Se transforma de Bienvenidos a...)
Cada carta de Dinosaurio en tu cementerio tiene la habilidad de escapatoria. El coste de escapatoria es igual al coste de maná de la carta más exiliar otras tres cartas de tu cementerio. (Puedes lanzar cartas desde tu cementerio pagando su coste de escapatoria.)
: Agrega
por cada Dinosaurio que controlas.
Testo oracle (EN)
Jurassic Park
Legendary Land
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add
for each Dinosaur you control.
Dettagli della stampa
- Set
- REX · 7
- Rarità
- Rara
- Lingua
- ES
- Artista
- Villarrte
- Uscita
- 2023-11-17
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 22,24 € |
| 1 novembre 2026 | 22,16 € |
| 31 ottobre 2026 | 21,83 € |
| 30 ottobre 2026 | 21,66 € |
| 29 ottobre 2026 | 21,35 € |
| 28 ottobre 2026 | 21,49 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 10,28 € trend 22,24 € media 30 gg 22,51 € | minimo 20,50 € trend 27,39 € media 30 gg 27,24 € |
| CardTrader (ES) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 15,47 € | NM da 38,90 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
-
If Welcome to… leaves the battlefield before its first chapter ability resolves, that ability will have no effect. The target noncreature artifacts won't become Walls at all.
-
Escape's permission doesn't change when you may cast the spell from your graveyard.
-
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
-
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
-
A noncreature permanent that turns into a creature can attack, and its
abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
-
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
-
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
-
If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
-
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
-
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
-
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.