狂尸鬼 

Feral Ghoul
生物 — 灵俑/突变体2/2
Stampata (ZHS)
生物 — 灵俑/突变体
威慑 每当另一个由你操控的生物死去时,在狂尸鬼上放置一个+1/+1指示物。 当狂尸鬼死去时,每位对手各得到若干拉德指示物,其数量等同于其力量。
Testo oracle (EN)
Creature — Zombie Mutant
Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.
Dettagli della stampa
- Set
- PIP · 44
- Rarità
- Rara
- Lingua
- ZHS
- Artista
- Sergio Cosmai
- Uscita
- 2024-03-08
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 1,17 € |
| 1 novembre 2026 | 1,13 € |
| 31 ottobre 2026 | 1,12 € |
| 29 ottobre 2026 | 1,17 € |
| 28 ottobre 2026 | 1,20 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,30 € trend 1,17 € media 30 gg 1,16 € | minimo 0,97 € trend 1,77 € media 30 gg 1,48 € |
| CardTrader (ZHS) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 1,05 € | NM da 3,04 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
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The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
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Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
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If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
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Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
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Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
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Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
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There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
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Use Feral Ghoul’s power as it last existed on the battlefield to determine how many rad counters each opponent gets.
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In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.