Nuclear Fallout

Nuclear Fallout

Sorcery

Testo oracle (EN)

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Dettagli della stampa

Set
PIP · 331
Rarità
Rara
Lingua
EN
Artista
James Bousema
Uscita
2024-03-08
Prezzi
5,27 € · 11,29 USD

Prezzi

FonteNormaleFoil
Cardmarketminimo 3,60 € trend 5,21 € media 30 gg 4,78 €minimo 4,80 € trend 5,42 € media 30 gg 5,50 €
CardTrader (EN)NM da 6,13 € con Zero da 6,13 €NM da 7,75 € con Zero da 7,75 €
CardTrader (tutte le lingue)NM da 5,10 € NM da 7,75 €

Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026

Legalità

  • standard Non legale
  • pioneer Non legale
  • modern Non legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Non legale
  • competitivebrawl Non legale
  • duel Legale
  • future Non legale
  • gladiator Non legale
  • historic Non legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Non legale
  • tlr Legale

Ruling

  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  • The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  • Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

Stampe

12 stampe

SetN.RaritàLinguaEURUSDCMCT
PIP(Stampa mostrata)331RaraEN5,27 €11,29 USD3,60 €6,13 €
PIP47RaraZHS––1,25 €3,60 €
PIP331RaraJA––3,60 €5,10 €
PIP575RaraEN8,87 €14,82 USD6,50 €12,10 €
PIP47RaraDE––1,25 €2,54 €
PIP47RaraFR––1,25 €3,10 €
PIP331RaraZHS––3,60 €5,37 €
PIP47RaraJA––1,25 €–
PIP859RaraEN30,21 €57,63 USD29,99 €50,59 €
PIP47RaraES––1,25 €2,60 €
PIP47RaraEN2,54 €2,52 USD1,25 €1,85 €
PIP47RaraIT––1,25 €2,89 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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