Chicote Serpeante 
Lashwrithe
Artefato — Equipamento
Stampata (PT)
Artefato — Equipamento
Arma viva (Quando este Equipamento entrar no campo de batalha, coloque no campo de batalha uma ficha de criatura preta 0/0 do tipo Germe e anexe-o a ela.)
A criatura equipada recebe +1/+1 para cada Pântano que você controla.
Equipar (
pode ser pago com
ou 2 pontos de vida.)
Testo oracle (EN)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip (
can be paid with either
or 2 life.)
Dettagli della stampa
- Set
- NPH · 143
- Rarità
- Rara
- Lingua
- PT
- Artista
- Jason Felix
- Uscita
- 2011-05-13
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,64 € |
| 1 novembre 2026 | 0,67 € |
| 31 ottobre 2026 | 0,70 € |
| 30 ottobre 2026 | 0,73 € |
| 28 ottobre 2026 | 0,76 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,64 € media 30 gg 0,52 € | minimo 0,86 € trend 2,86 € media 30 gg 2,95 € |
| CardTrader (PT) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,45 € | NM da 7,47 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
-
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
-
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
-
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.