Battecrâne 
Batterskull
Artefact : équipement
Stampata (FR)
Artefact : équipement
Arme vivante (Quand cet équipement arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de créature 0/0 noire Germe, puis attachez-lui cet équipement.)
La créature équipée gagne +4/+4 et a la vigilance et le lien de vie.
: Renvoyez la Battecrâne dans la main de son propriétaire.
Équipement
Testo oracle (EN)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return this Equipment to its owner's hand.
Equip
Dettagli della stampa
- Set
- NPH · 130
- Rarità
- Mitica
- Lingua
- FR
- Artista
- Mark Zug
- Uscita
- 2011-05-13
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 1 novembre 2026 | 3,58 € |
| 30 ottobre 2026 | 3,62 € |
| 29 ottobre 2026 | 3,66 € |
| 28 ottobre 2026 | 3,56 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 1,95 € trend 3,58 € media 30 gg 3,07 € | minimo 5,00 € trend 13,17 € media 30 gg 10,35 € |
| CardTrader (FR) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 3,59 € | NM da 7,60 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Non legale
Ruling
-
The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
-
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
-
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
-
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
-
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.