Anzrag, der Erdbeben-Maulwurf 


Anzrag, the Quake-Mole
Legendäre Kreatur — Maulwurf, Gott8/4
Stampata (DE)
Legendäre Kreatur — Maulwurf, Gott
Immer wenn Anzrag, der Erdbeben-Maulwurf, geblockt wird, enttappe alle Kreaturen, die du kontrollierst. Nach dieser Kampfphase gibt es eine zusätzliche Kampfphase.
: Anzrag muss in diesem Zug in jedem Kampf geblockt werden, falls möglich.
Testo oracle (EN)
Legendary Creature — Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
Dettagli della stampa
- Set
- MKM · 186
- Rarità
- Mitica
- Lingua
- DE
- Artista
- Helge C. Balzer
- Uscita
- 2024-02-09
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 3,57 € |
| 1 novembre 2026 | 3,61 € |
| 31 ottobre 2026 | 3,39 € |
| 30 ottobre 2026 | 3,58 € |
| 29 ottobre 2026 | 3,63 € |
| 28 ottobre 2026 | 3,45 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 1,80 € trend 3,57 € media 30 gg 3,63 € | minimo 3,50 € trend 5,40 € media 30 gg 4,56 € |
| CardTrader (DE) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 3,09 € | NM da 7,04 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Non legale
Ruling
-
If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
-
If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
-
If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
-
Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.