十会碎盟案 
Case of the Shattered Pact
结界 — 案件
Stampata (ZHS)
结界 — 案件
当此案件进战场时,从你牌库中搜寻一张基本地牌,展示该牌,将它置于你手上,然后洗牌。 侦办~由你操控之永久物中包括的颜色有五种。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~在你回合的战斗开始时,目标由你操控的生物获得飞行、连击与警戒异能直到回合结束。
Testo oracle (EN)
Enchantment — Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Dettagli della stampa
- Set
- MKM · 1
- Rarità
- Non comune
- Lingua
- ZHS
- Artista
- Peter Polach
- Uscita
- 2024-02-09
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,18 € |
| 1 novembre 2026 | 0,16 € |
| 29 ottobre 2026 | 0,15 € |
| 28 ottobre 2026 | 0,13 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,18 € media 30 gg 0,12 € | minimo – trend 0,20 € media 30 gg 0,24 € |
| CardTrader (ZHS) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,17 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
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Once a Case becomes solved, it stays solved until it leaves the battlefield.
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Cases don't lose their other abilities when they become solved.
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"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
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"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost
less to cast."
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"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
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The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
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Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
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"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
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Each Case has two special keyword abilities: to solve and solved.