Burly Breaker // Dire-Strain Demolisher 


Creature — Human Werewolf // Creature — Werewolf6/5
Testo oracle (EN)
Burly Breaker
Creature — Human Werewolf
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Testo oracle (EN)
Dire-Strain Demolisher
Creature — Werewolf
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Dettagli della stampa
- Set
- MID · 174
- Rarità
- Non comune
- Lingua
- EN
- Artista
- Justine Cruz
- Uscita
- 2021-09-24
- Prezzi
- 0,06 € · 0,30 USD
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,06 € media 30 gg 0,09 € | minimo – trend 0,18 € media 30 gg 0,13 € |
| CardTrader (EN) | NM da 0,11 € con Zero da 0,11 € | NM da 0,12 € con Zero da 0,12 € |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,12 € |
Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Non legale
Ruling
-
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
-
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
-
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
-
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
-
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
-
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
-
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
-
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
-
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.