Prison statique

Prison statique

Static Prison

Enchantement

Stampata (FR)

Enchantement

Quand la Prison statique arrive sur le champ de bataille, exilez un permanent non-terrain ciblé qu'un adversaire contrôle jusqu'à ce que la Prison statique quitte le champ de bataille. Vous gagnez {E}{E} (deux marqueurs « énergie »). Au début de votre première phase principale, sacrifiez la Prison statique à moins que vous ne payiez {E}.

Testo oracle (EN)

Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters). At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.

Dettagli della stampa

Set
MH3 · 44
Rarità
Non comune
Lingua
FR
Artista
Jason A. Engle
Uscita
2024-06-14
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (FR)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (FR)
2 novembre 20260,35 €0,37 €
1 novembre 20260,27 €0,37 €
31 ottobre 20260,26 €0,37 €
29 ottobre 20260,24 €0,37 €
28 ottobre 20260,21 €0,37 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,35 € media 30 gg 0,26 €minimo – trend 0,75 € media 30 gg 0,72 €
CardTrader (FR)NM da 0,37 € con Zero da 0,37 €NM da –
CardTrader (tutte le lingue)NM da 0,11 € NM da 0,52 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Non legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Legale

Ruling

  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • {E} is the energy symbol. It represents one energy counter.

  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Stampe

8 stampe

SetN.RaritàLinguaEURUSDCMCT
MH3(Stampa mostrata)44Non comuneFR––0,35 €0,37 €
MH344Non comuneIT––0,35 €0,11 €
MH344Non comuneZHS––0,35 €–
MH344Non comuneJA––0,35 €0,45 €
MH344Non comunePT––0,35 €–
MH344Non comuneES––0,35 €0,36 €
MH344Non comuneEN0,26 €0,27 USD0,35 €0,14 €
MH344Non comuneDE––0,35 €0,36 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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