Maestro de nudos de Ondu // Echar un cable

Maestro de nudos de Ondu // Echar un cable

Ondu Knotmaster // Throw a Line

Criatura — Bribón kor // Conjuro — Aventura2/2

Stampata (ES)

Maestro de nudos de Ondu

Criatura — Bribón kor

Vínculo vital. Siempre que otra criatura modificada que controlas muera, pon dos contadores +1/+1 sobre el Maestro de nudos de Ondu.

Testo oracle (EN)

Ondu Knotmaster

Creature — Kor Rogue

Lifelink Whenever another modified creature you control dies, put two +1/+1 counters on this creature.

Stampata (ES)

Echar un cable

Conjuro — Aventura

Distribuye dos contadores +1/+1 entre una o dos criaturas objetivo. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)

Testo oracle (EN)

Throw a Line

Sorcery — Adventure

Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)

Dettagli della stampa

Set
MH3 · 196
Rarità
Non comune
Lingua
ES
Artista
Jarel Threat
Uscita
2024-06-14
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (ES)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (ES)
1 novembre 20260,04 €0,14 €
31 ottobre 20260,03 €0,14 €
28 ottobre 20260,02 €0,14 €

Prezzi

FonteNormaleFoil
Cardmarketminimo 0,02 € trend 0,04 € media 30 gg 0,07 €minimo 0,02 € trend 0,04 € media 30 gg 0,12 €
CardTrader (ES)NM da 0,14 € con Zero da 0,17 €NM da 0,23 € con Zero da 0,23 €
CardTrader (tutte le lingue)NM da 0,11 € NM da 0,11 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Non legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Non legale

Ruling

  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Ondu Knotmaster is a white and black creature card whose mana value is 4. It can't be the target of Pinnacle Monk's last ability ("When Pinnacle Monk enters the battlefield, return target instant or sorcery card from your graveyard to your hand").

  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.

  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Eladamri, Korvecdal ("You may cast creature spells from the top of your library") and Ondu Knotmaster is on top of your library, you can cast Ondu Knotmaster, but not Throw a Line.

  • An Aura controlled by another player does not cause a creature you control to be modified.

  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • If you choose two targets for Throw a Line, and one of the creatures is an illegal target as Throw a Line tries to resolve, the original distribution of counters still applies and the counter that would have been put on the illegal target are lost.

  • You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.

  • You choose how the counters will be distributed as you cast Throw a Line. Each target must receive at least one +1/+1 counter.

  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

Stampe

8 stampe

SetN.RaritàLinguaEURUSDCMCT
MH3(Stampa mostrata)196Non comuneES––0,02 €0,14 €
MH3196Non comuneEN0,03 €0,15 USD0,02 €0,11 €
MH3196Non comuneFR––0,02 €0,19 €
MH3196Non comuneIT––0,02 €0,11 €
MH3196Non comuneJA––0,02 €0,14 €
MH3196Non comuneZHS––0,02 €–
MH3196Non comuneDE––0,02 €0,15 €
MH3196Non comunePT––0,02 €–

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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